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A 100-plus crowd watched as Brittany Aubert tapped
each Jenga block, looking for one to pull out of the
tower without knocking it down. This was no ordinary
game of Jenga. This was the opening round of the Omegathon,
the Penny Arcade Expo’s premier gaming competition,
and Brittany Aubert was one of 20 randomly selected
Omeganauts competing for a trip for two to the Tokyo
Game Show and $5000 in spending money. But alas, for
Aubert, it was not to be. She never found her magic
block, and when the tower fell, her Omegathon was over.
“When my turn came, I knew I wasn’t going
to be able to keep the tower from falling,” says
Aubert, 20, of Bellevue. “My only regret is that
I didn’t just punch it and go out in style.”
Despite her first round exit, Aubert says she had fun
in the Omegathon and at the Penny Arcade Expo in general.
And fun is what the Penny Arcade Expo (known as PAX to
insiders) is all about, according to volunteer Kären
Engelbrecht.
PAX was created in 2004 as a festival for the gaming
community by Jerry Holkins and Mike Krahulik, the creators
of a popular internet-based comic named Penny Arcade.
“The idea is to get together and have a party
for gamers, by gamers,” Engelbrecht says.
And party they do. At last count, over 37,400 attendees,
up from 19,500 last year, transformed the Washington State
Convention Center into a gamer’s paradise. At the
heart of the madness was the main exhibition hall, where
booth after booth demonstrated the newest video games,
board games, and card games for eager gamers. Costumed
figures stalked the aisles, including an Orc covered from
head to toe in green body paint and a bearded, baseball
cap clad Princess Peach from Super Mario Brothers.
But not everyone at PAX is there purely for entertainment.
For Randy Greenback, director of electronic gaming company
Red Storm Entertainment, PAX is a chance to demonstrate
his company’s newest game, America’s Army.
The game, Greenback says, is “the closest one can
get to the U.S. Special Forces experience without enlisting.”
While they neither commissioned the game nor provided
funding, Greenback says, the Army aided in the development
by granting game designers access to specialized equipment
and allowing them to train alongside the forces themselves.
“It got to the point where our developers were participating
in simulated combat, firing blanks at each other, just
like the real Special Forces do,” he says.
Accompanying several flat-screen monitors where attendees
could play the game were actual members of the military.
A soldier in full fatigues and combat boots stood rigid
in front of the game console, a controller in his hands,
blurring the lines between video game and reality.
But for most attendees, PAX is just an opportunity to
hang out and take in all that the gaming world has to
offer. Such was the case for Jake, a student optician
from Seattle. “I go to PAX to see previews and play
games, for the free stuff and to get new stuff,”
Jake said, as he sat behind hundreds of meticulously painted
metal figures that were participating in a fantasy battle
set in the 40th millennia. Jake, who is 22, plans to be
a gamer for life, or as he says, “At least until
my eyes go.”
As for Brittany Aubert, video games are a lifelong passion
that she says she hopes to turn into a profession. “My
whole family is into games,” Aubert says. “We
used to get the newest game console every year, wrap it
up, and put it under the tree.” Currently, Aubert
is enrolled in DigiPen Institute of Technology in Redmond
and says she plans to enter a career in video games.
Regardless of her future plans, Aubert will carry a reminder
of her love for video games for life. She has the tri-force,
an emblem from the legendary Zelda video game series,
tattooed on her left hip.
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